3D model optimization for sculpting only pls
Hi folks, i was sculpting a highres mesh with blender and preparing it to move to my other software (3d Coat) to sculpt further details on it, then i have found out the OBJ file with no normals data is one third of the blend file in terms of size then i came to this conclusion maybe blender is constantly calculates useless data like normals etc while sculpting, it would be nice if there was an option to get rid of a mesh's useless data for heavy sculpting ...
2 Comments
Normals are absolutely necessary for sculpting, they are used by pretty much every single brush.
Very interesting... performance is key in sculpting. Dont understand why this was not picked up yet?