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  • Published 10 Feb 2024

3D model optimization for sculpting only pls

Hi folks, i was sculpting a highres mesh with blender and preparing it to move to my other software (3d Coat) to sculpt further details on it, then i have found out the OBJ file with no normals data is one third of the blend file in terms of size then i came to this conclusion maybe blender is constantly calculates useless data like normals etc while sculpting, it would be nice if there was an option to get rid of a mesh's useless data for heavy sculpting ...

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Development Status: Open

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hamed.desighn
10 Feb 2024

2 Comments

Nicola-Dessì

Normals are absolutely necessary for sculpting, they are used by pretty much every single brush.

Sam-81

Very interesting... performance is key in sculpting. Dont understand why this was not picked up yet?