VDM brushes from existing meshes
The sculpting additions and brush management are great in 4.3... but...
As of now,trying to create VDM brushes has to be done sculpting on a plane, and cannot be done efficiently reusing parts of an already done sculpt/model (well, you can but doing a pretty convoluted method so it is not that feasible for creating multiple brushes)
To sum up, a streamlined / easy to use version of VDM brush baking to create brushes from existing meshes would be appreciated
2 Comments
Can't you boolean join your existing mesh to the plane for baking to VDM?
Not really, baking uses deformations on the uv map of the plane(afaik) , so when doing that you get an incorrect/unusable brush, the "way to do it" ,that i know of, is by placing the plane , and deformating it and trying to get it as close to a skinwrap around the original model as possible, but that can be... not really feasible, for the more detailed/intrincate models