If Shade Smooth is an object level operation, 2 objects sharing a mesh should be able to be smooth and flat.
Currently if 2 objects share the same mesh data and you set one to Shade Smooth, the other object also becomes shade smooth. I want one to be smooth and the other to be flat.
If this is not possible then the shade smooth/flat option should only ever be available while in edit mode and not in object mode.
3 Comments
yep, it's actually a mesh attribute
It is available in edit mode, and is made available in object mode for convenience. Why is that a problem?
Because I want to see both the flat and smooth shade versions of the same mesh at the same time to diagnose a problem.