Selection mode for geonodes
wat if we have handy method to select part of mesh (faces/points/edges) of generated geometry ,here is a demo i created ,a lil operator to generate index list...and made a geonode group to select faces based on that string.
2 Comments
This is dodgy when the mesh is fully generated, with no physical basis. But I do agree that a interactive selection method should exist, would facilitate very much. As of right now, a 'string selection + viewport overlays: attribute text' could do the trick. As I got this string selection method for Blender 5.0 in Blender Stack Exchange answer ( blender.stackexchange.com/questions/344887/parsing-comma-separated-values-and-ranges-into-index-selection-in-geometry-nodes/344893 )
Great demo!
Let me add something as was part of the discussion on erindale ;) Generally, there are 2 things:
example: select some points - place there a null via script
another example: by reading data with easy selecting components in viewport we could inject into geonodes modules. For instance: Select some edges - inject into current gn group a subgroup to convert edges to curves (connected to selected node or prefilled with data we just selected - indexes or whatever the module requires).
I don't think it's possible to attach here video so i'm adding link with how this functionality works in modo: In video i have 2 scripts:
Link to video: youtu.be/sdpIHJRDfgE