UV unwrap with modifiers
UV unwrapping when I have modifiers on an object is a hassle, because the unwrapping does not take into account the modifiers. For instance, if I have an array or boolean modifier on the object and I want to apply a texture to the object while still having the modifiers, there is no way- I have to apply the modifier, then unwrap the whole object. It would be cool if there was an option to enable/disable a modifier in the UV map.
2 Comments
Geometry Nodes -> UV Unwrap node as top modifier on stack?
Actually the modifiers dont change the object mesh data until they are applied, this is different from programs like 3ds max where you can unwrap non-destructively but we are hoping suh things with geometrty nodes development.