add support of quads, polygons and ngons to the wireframe node in cycles
please add support of quads, polygons and ngons to the wireframe node in cycles in addition to triangulation.
agapi simon thanks.
please add support of quads, polygons and ngons to the wireframe node in cycles in addition to triangulation.
agapi simon thanks.
2 Comments
I think Cycles traingulates all meshes when preparing to render so this might be a little harder to implement.
* @14arianuddin * nothing is impossible