use the normal to the surface to rotate other object - objects
I have two objects with two aligned faces - the normal to the surface of these objects are aligned - collinear. I would like to rotate one of the objects on the collinear axis so that there are no volume intersections between the two objects.
how can it be solved?
by selecting a surface in edit mode, sending the normal to the transform orientation menu - similar to Gimbal and having it picked up by another object or objects to rotate, etc ...
the use of reinforcement is not justified ... the time resource for many objects is huge ... you can see my question on :
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