Randomize modifier proposal
Hi,
A post has already been written on the subject, but here it is.
Last version: youtube.com/watch
First version: youtube.com/watch
What it does:
2 modes: per vertices (individual vertices are randomized) or per loose part (each whole loose part is randomized).
Options for "per vertices":
- Seed
- Axis object (when used the axis of this object are considered instead of these of the modified object)
- Random translations in X, Y or Z
- Random "expansion" along normals
- A vertex group can be used to influence the randomness
Options for "loose parts":
- Seed
- Axis object (when used the axis of this object are considered instead of these of the modified object)
- Random translations in X, Y or Z. In this case each loose part is independently randomized
- Random rotation around X, Y or Z
I've not published the code yet, as I'd like to have some feedback about it.
Thanks for your comments
2 Comments
that's nice. we can do something similar with displace modifier, but this looks more predictable and controllable. Watch out though: modifiers are being rewritten for Blender 2.8, so if you coded on 2.7x chances are that your work is already obsolete ;)
@: Thanks for your feedback and for your advice (I'm learning about all that, but yes, I'll take a look at 2.8 asap).