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  • Published 19 Apr 2018

Randomize modifier proposal

Hi,

A post has already been written on the subject, but here it is.

Last version: youtube.com/watch

First version: youtube.com/watch

What it does:

2 modes: per vertices (individual vertices are randomized) or per loose part (each whole loose part is randomized).

Options for "per vertices":

  • Seed
  • Axis object (when used the axis of this object are considered instead of these of the modified object)
  • Random translations in X, Y or Z
  • Random "expansion" along normals
  • A vertex group can be used to influence the randomness

Options for "loose parts":

  • Seed
  • Axis object (when used the axis of this object are considered instead of these of the modified object)
  • Random translations in X, Y or Z. In this case each loose part is independently randomized
  • Random rotation around X, Y or Z

I've not published the code yet, as I'd like to have some feedback about it.

Thanks for your comments

100%

Development Status: Open

Upvote 18 Downvote 0
christian.hubert
19 Apr 2018

2 Comments

lsscpp

that's nice. we can do something similar with displace modifier, but this looks more predictable and controllable. Watch out though: modifiers are being rewritten for Blender 2.8, so if you coded on 2.7x chances are that your work is already obsolete ;)

christian.hubert Author

@: Thanks for your feedback and for your advice (I'm learning about all that, but yes, I'll take a look at 2.8 asap).