Geometry Nodes UV Distribution
Geometry Nodes could benefit from distributing points on UV space. I made a demo of how this would look like here: twitter.com/orestiskon/status/1433364323494244357
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Points can be created based on UV Points and UV Polygons.
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Random Distribution can be created on UV grid space, with density settings.
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Points on overlapping UVs can be duplicated
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Would also benefit from coordinate conversion nodes: UV to 3D Surface and 3D Surface to UV, for making custom patterns.
Benefits of UVs: Working on UV space has the benefits of texturing workflows. They can allow to create patterns and applying them on a surface on a controlled way.
3 Comments
This is possible now with the "Sample UV Surface" node: developer.blender.org/D15440
Can kind of already do this
imgur.com/a/Ghijw1Q
Though the way I did it, overlapping UVs will not work. Can kind of do rotation by comparing Face Area and can do rotation either with a baked tangent or by working out the tangent another way (I found a way but it's not clean)
It is 100% needed especially for wraping the point instances around the object using UVs.