← All ideas
  • Published 18 Sep 2021

as "S" for Scale so "D" for Dimensions

  1. 3D Viewport > Object Mode. If we can scale using the shortcut "S", why we can't change dimensions using a shortcut? For example: Given a cube with 2m x 2m x 2m dimensions, press 'S' input 2, the cube becomes 4m on each side. If we press 'D' input 8, the cube becomes 8m on each side. Press 'D' input 55mm, the cube 55mm^3.

  2. 3D Viewport > Edit Mode > Item > Transform. If we select vertex/edge/face/ or multiple selections, show dimensions in Transform Panel. The dimensions are based on the bounding box in the selected unit system. It would be much more helpful when we do recheck some areas of complex geometry. Yes, there are Measure Tools, but it had limitations and was not so fast for the tedious job.

75%

Development Status: Open

Upvote 12 Downvote 4
davidtiberias
18 Sep 2021

9 Comments

alexbries250

maybe pressing e (exact) after operator is better, like s>x>e>10 will set the the scale on the x as to 10.

2
desksonmars

Agreed - this would be more helpful as a sub-operator of scale, etc. rather than its own function, especially since dimensions are displayed as after scale (so modifying the size in this way would still technically be scaling).

IIIFGIII

Actually - good idea. Why you guys against?

1
melmassadian

My main guess would be that it's easily doable with python if needed, and too much of a niche to be a built-in thing.

IIIFGIII

Lot of thing easily doable with Python so what.

I think such operator/tool could be really nice in arcviz or other types of work where exact sizes matter. When you need to place some things with exact size or set some window/door opening to exact size, etc.

Such too built in IMO could be very good addition to Blender.

1
testure

my main complaint is that D is a high traffic and very useful hotkey, and I fundamentally disagree with shipping stock blender with niche hotkeys in valuable real-estate.

I don't disagree with creating a "dimensions" operator that ships with Blender, but binding it to D out of the box? absolutely not, imo.

IIIFGIII

Idea mainly about dimension based scaling as alternative to proportional. You don't care of such functionality, you care much more about D so you gave -1 ... this place is hopeless.

1
Lauloque

So, you are not against the feature, but a detail of its proposed execution. Downvoting does not communicate that, IMHO..

1
ManBlender

blender.community/c/rightclickselect/v0hbbc Add Object (primitive) by dimensions with semicolon (x ; y; z) as D:[1.00; 2.0; 3.0]

  • It should be done by standard and the operator for dimensions should exist in wide options/functions like this