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  • Published 23 Feb 2022

Shift+S → Cursor to Selected (Absolute)

The current limitation to the Shift+S system is that it does not consider modifiers when using "Cursor to Selected". As an example, I could be midway through an animation on an armature, and attempting to snap the cursor to a specific point on the mesh; and there is no easy way to do this, as, even when the armature is set to deform in edit mode, the cursor will always snap to the original, undeformed, position of the vertex.

This usually results in a lot of microadjustments and lost time for me. There are workarounds, but none of them are perfect or obvious.

I propose an additional Shift+S option, "Cursor to Selection (Absolute)", which takes into account the visible position of the selected vertices, edges, and faces. That is, if I have an armature applied, it jumps to the point post-armature; if the armature is muted, it jumps to the undeformed point. Basically, it presents the positions of the vertices to the internal snap-to logic exactly as it presents them to my eyes.

An alternate name might be "Cursor to Selected (Deformed)", but I'm not certain if that would be more or less confusing for everyone else.

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Development Status: Open

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vikinghelmet99
23 Feb 2022

1 Comment

bestelix

As a workaround u can set keys to move the 3d Cursor and set snapping to vertex. At least in object mode it should work on modifier deformed meshes.I set my shortcut to Shift+MMB drag to move the cursor img