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  • Published 1 Sep 2019

[Feature Request] Backface Culling for Wireframe view mode

You know, I didn't notice it before but with complex objects viewport of Unity game engine shows more clean picture. You can see it below: Blender_-D__Work_DRL020---Harvey_ModelsDev_Blender_BodyParts_Heart_v018.blend-2019-09-01-23.06.47.png

The thing is in Unity you do not see backfaced wire. There's a tick mark available in Blender's solid view mode, I think same option could be added to wireframe mode too.

Blender_-D__Work_DRL020---Harvey_ModelsDev_Blender_BodyParts_Heart_v018.blend-2019-09-01-23.23.34.png

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Development Status: Open

Upvote 39 Downvote 0
slayerdude93
1 Sep 2019

4 Comments

IIIFGIII

Maybe better is not just to ON/OFF culling but some Backface Wires visibility checkbox + slider like for X-Ray.

3
ChameleonScales

your image links died

ChameleonScales

I made this add-on that hides backfacing geometry (only in edit mode unfortunately). It also needs some selection and performance improvements but maybe it can help already.

drossner95

Adding to this, being able to select culled information would be nice.

Having to turn on X-Ray or wireframe just to select elements you can't see can be a headache; sometimes this feature of blender is WONDERful but sometimes can be a real, real pain in the ass / feel unintuitive.