[Feature Request] Backface Culling for Wireframe view mode
You know, I didn't notice it before but with complex objects viewport of Unity game engine shows more clean picture. You can see it below:
The thing is in Unity you do not see backfaced wire. There's a tick mark available in Blender's solid view mode, I think same option could be added to wireframe mode too.
4 Comments
Maybe better is not just to ON/OFF culling but some
Backface Wiresvisibility checkbox + slider like for X-Ray.your image links died
I made this add-on that hides backfacing geometry (only in edit mode unfortunately). It also needs some selection and performance improvements but maybe it can help already.
Adding to this, being able to select culled information would be nice.
Having to turn on X-Ray or wireframe just to select elements you can't see can be a headache; sometimes this feature of blender is WONDERful but sometimes can be a real, real pain in the ass / feel unintuitive.