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  • Published 27 Nov 2020

"Recalculate Normals" as a Modifier

It is very hard to go non-destructive just because the normals are pointing in the wrong direction because of some modifiers. Just like blender introduced weld modifier please enable this.

Solidify and screw modifiers can't work correctly in 50% times just like because of wrong normal direction and it hinders the ability to go Non-destructive.

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Development Status: Open

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mrajendra2150
27 Nov 2020

6 Comments

testure

I think something like this is solved by the geometry nodes project- IE) a recalculate normals node.

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mrajendra2150 Author

* @testure * Maybe but i will not use geometry node everytime to fix my normals

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testure

* @mrajendra2150 * the idea behind geometry nodes is that you can create pre-built 'modifiers' based around a particular use case. so in your example, you create a geometry node modifier to recalculate normals one time, and from then on you can just add that modifier to your mesh and it would do the exact thing you describe in your proposal.

mrajendra2150 Author

* @testure * If that become possible then i think it will be a complete revolution of non-destructive workflow.

unknow0060

* @testure * Wow... That is still in development, right? It sounds good.

testure

* @unknow0060 * yeah, it's still pretty early but people are already creating some pretty impressive things with just a handful of nodes in the development branch. youtube.com/watch

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