Drag and Drop Materials from Asset Browser into Shader Editor
Allow users to drag a material asset directly from the Asset Browser into the Shader Editor, automatically adding the material as a node group or material reference into the node tree.
This would greatly speed up material creation workflows. Currently, it’s possible to set things up using workarounds and custom node trees, but having direct drag and drop support would make things far more intuitive and accessible.
I genuinely believe this would improve many users workflows and still be consistent with how node groups and other assets are already handled in Blender.
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