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  • Published 3 Jan 2026

Save UDIM images in Blender's compositor

I’ve recently been editing my UDIM textures in Nuke, where you can easily save the entire set of edited UDIM images at once. I tried to replicate this workflow in Blender and noticed that while the Compositor can read UDIM textures, it currently lacks the ability to export them as a UDIM sequence. I believe adding this feature would greatly expand the Compositor's UDIM processing capabilities, especially since there are very few tools on the market that allow you to process and export UDIM textures in a single batch.

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Development Status: Open

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Ma-10
3 Jan 2026

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