Remove Clamp for Array Modifier UV Offset
Currently, the UV Offset in the Array Modifier is locked to [-1,1]. While that makes sense for the slider it might be nice to be able to type in higher/smaller values manually (If you do right now it clamps back to those values). I encountered this limitation while making road game assets (each array element is already longer than 1 UV section), where I don't have the option to simply increase my texture size. It should be possible to get around this by moving it by the remainder of the distance I actually need. Though I don't see why it shouldn't be an option to use the faster approach.
I hope this should be easy enough to fix.
2 Comments
Yeap, it is easy change. But i don't see the point of moving something beyond 1 UV unit. After 1 uv everything repeats¹. Moving by 1.5 almost equals to moving by 0.5.
If You can compile Blender Yourself, just remove „_RNA_def_property_range(prop, -1, 1);_‟ lines of offset_u and offset_v in source/blender/makesrna/intern/rna_modifier.c
Probably as easy as changing a number on a single line of code for each limit.