Mantaflow Variable Viscosity
Is it possible to realize variable viscosity? So that each particle has a viscosity attribute. This will allow you to create such effects: vimeo.com/167552375
Is it possible to realize variable viscosity? So that each particle has a viscosity attribute. This will allow you to create such effects: vimeo.com/167552375
1 Comment
That would be cool to use procedural textures to influence the viscosity variance. You could get some very cool effects. It'd be cool to use the viscosity texture as colors for a shader too.