Spline patch modeling
Spline patch modeling is something that could leverage polygon modeling. The user creates a spline network while using a patch preview tool to see how it would turn out, and once satisfied the user could commit the entire shape into polygon in one click . All the splines become polygon edges and the previews become surfaces. Here are videos showing how intuitive spline patch modeling is , the software used is Hash A:M . youtube.com/@mikeyb3d/featured . I would love to see something like this in Blender. Consider patch modeling as another method for realizing a polygon surface next to box modeling .
1 Comment
I'm familiar with the Hash AM spline approach, and have seen similar (more basic) implementation in other 3D software. It wasn't popular outside the Hash software userbase. Hardly anyone used it, and preferred traditional poly modeling.
IE, there's a reason other softwares didn't follow Hash's direction for the past 20 years. Most users didn't want it.