Support of vector and displacement map baking from high res sculpts to low poly meshes
It would to have vector and displacement maps baking from high to low res polygons. This would a valuable addition.
agapi simon
Thanks
It would to have vector and displacement maps baking from high to low res polygons. This would a valuable addition.
agapi simon
Thanks
2 Comments
I actually just noticed today that they no longer support displacement baking! It was a feature in 2.79, but I guess it just vanished when they switched to 2.80
Vector displacement would be fantastic as well. Cycles supports using vector maps in materials, but doesn't have a way to create them internally which is kind of frustrating.
* @Zach Hixson * yeaah I hear you, same thing happened to me when I was going to bake displacement, I was wondering all over cuz I remembered I was there...Displacement Baking vanished from 2.8 because it was part of Blender Internal Renderer which was removed from 2.8, but I than checked and it is on agenda to add in cycles, but this feature is not rushed I guess. all tho It is very important