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  • Published 9 Mar 2021

Apply an objects' Modifiers via Outliner

Hi folks! I found myself searching for the possibility of applying an objects’ modifiers from the Outliner (by right clicking the object and accessing the menu) and it seems it is not yet a feature…I would like to make a suggestion for further developments if other users would find such a feature useful (if no such functionality is otherwise available, unbeknownst to me)…Much appreciated!

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Development Status: Open

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tdr.mldvn
9 Mar 2021

2 Comments

bestelix

You can easily add a shortcut in Outliner section of the keymap for "Convert to" operator that applies all the modifiers. The command to place in the first field of the new shortcut is "object.convert" and set a key combination that you like. You can even set a default option for mesh or curve.

tdr.mldvn Author

* @Ge Ro * Fair enough my good man and thank you! Yet for a somewhat inexperienced user such as myself, a rather more "elegant" (if lazier) solution would be more desirable...it doesn't seem to be that costly or impractical UI-wise but maybe that's just me...😀Meanwhile, your suggestion works just fine so thanks again!