Curve to Mesh should have a generated UV Map socket and Even Radius option
Yes, I am aware that there are user-made solutions to this, but I feel that these are fundamental features and should be built into the node.
Not to mention that the solutions are often very convoluted and hacky.
For example: generating the UV Map for the result mesh is pretty easy, capture the factor of the curve, capture the factor of the profile curve, and store them on the mesh as a 2D vector. Except this is what you get:
Again, there are fixes, but they often create problems of their own, like caps not working or having to create an entire duplicated proxy mesh to transfer the factor properly to the face corners.
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Don't know about the Even Radius suggestion but Curve to Mesh should def generate UVs.