Object Dissolve
Right now in Blender, there's no way to dissolve(as in fade gradually from view) an object that doesn't involve setting up a material and use a mix shader with transparency. Which can be fine but if you have an object with dozens or more materials, this becomes very cumbersome to achieve. We need a way to have a slider to set a object dissolve level from 0 to 100% object visibility and it should allow for a collection input so that if you have a larger object made up of multiple parts, it can all fall under a single collection that can be dissolved.
1 Comment
I think such thing is in development