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  • Published 24 Mar 2021

Object Dissolve

Right now in Blender, there's no way to dissolve(as in fade gradually from view) an object that doesn't involve setting up a material and use a mix shader with transparency. Which can be fine but if you have an object with dozens or more materials, this becomes very cumbersome to achieve. We need a way to have a slider to set a object dissolve level from 0 to 100% object visibility and it should allow for a collection input so that if you have a larger object made up of multiple parts, it can all fall under a single collection that can be dissolved.

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Development Status: Open

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Steve
24 Mar 2021

1 Comment

mrajendra2150

I think such thing is in development