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  • Published 29 Oct 2017

Extend Blender's Skin modifier to ALSO work like e.g. Fusion 360's pipe command.

I am not using Blender to animate stuff, but the code underlying the Skin modifier seems to just give a slightly different result then Fusion 360's pipe command. Still, what we currently get is useless in most situations. (When trying to use it the way Fusion's command/tool works...)

So, it would be great when an option could be added to the Skin modifier so that we get a nice piping thingy:

youtube.com/watch

7nsCfKG.png

75%

Development Status: Open

Upvote 3 Downvote 1
strube1974
29 Oct 2017

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