Extend Blender's Skin modifier to ALSO work like e.g. Fusion 360's pipe command.
I am not using Blender to animate stuff, but the code underlying the Skin modifier seems to just give a slightly different result then Fusion 360's pipe command. Still, what we currently get is useless in most situations. (When trying to use it the way Fusion's command/tool works...)
So, it would be great when an option could be added to the Skin modifier so that we get a nice piping thingy:
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