Tileing textures
maybe this would be useful in reducing tiling artifacts?
theguardian.com/science/2023/apr/03/new-einstein-shape-aperiodic-monotile
(Click on "I'll do it later" if the article is blocked.)
maybe this would be useful in reducing tiling artifacts?
theguardian.com/science/2023/apr/03/new-einstein-shape-aperiodic-monotile
(Click on "I'll do it later" if the article is blocked.)
1 Comment
Just what do you expect Blender to do with these? Making each of these blend seamlessly with its neighbor in all possibly orientations would be a serious pain, and they still create a highly regular- looking pattern.
The way to reduce visible tiling is to have several interchangable tiles that can be arranged in random patterns. You can do this with any shape. Half Life did it with squares in 1998. (Squares aren't perfect; the seams can still be somewhat visible.) There are other ways to blend "tiles" that can already be done in Blender.