Importing any type of skinned mesh should have option to keep its original hierarchy
While Importing any type of skinned mesh whether its DAE, FBX, USD.....etc. Blender should have option to keep original file hierarchy and kept it on as default .
Current design will force move any skinned mesh to parent under the armature. in order to accustom blender use work flow.
But in reality this has serious issue. When we have multiple skinned mesh classified under different parenting groups that comes from other software, manually fixing and tracking back those hierarchy error is laborious.
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