Retopology functionality
Hi again.
This is Ebrahim Mottaghi Rezaei by the way. I recently submitted an idea about converting the mesh to NURBS.
now I came with another one. Blender has a very powerful toolset for modeling and many other fields. For me, a very bothering automated tool that blender doesn't have is the automated retopology tool, for us, the game developers. we have to spend so much time on technical stuff and browsing so many add-ons to that. what if blender had a very powerful and efficient built-in retoplogy functionality that makes all of the hard work? It is soOoOo needed for us. please take time and think about it.
Thank you and have a great time.
1 Comment
Hi im agreed with this , but nonetheless as a professional moddeler Automatic retopology does nothing for complex models , you can try exocide or other plug ins or instant meshes or tesselator , but when it comes to complex geometry automatic re topology is just nothing , also blender has a built in automated retopology function called quadriflow remesh in which you can bring it from sculpting environment by pressing ctrl + alt + r , but too bad it isn't Dynamic