Remesh. Protect masked from merging
A common problem is meshes merging where they are protected by a mask and should not be merged. (For example, in cases where the character's limbs are in contact with the body) We need some kind of mechanism (Masking or facets) to prevent splicing in those areas where it is not needed (And probably Remesh only visible parts (excluding hidden) also would be great option)
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2 Comments
I don't know how feasible is it for voxel remesher. Cause voxel remesh is not joining it explicitly, but its converting remeshed model to voxels, and then it creates new model from those voxels.
I think it's absolutely possible in theory, but it might not be feasible for blender at the moment. I think it can be implemented like this: The vertices on the border of the mask are, as it were, frozen, and only the part accessible for editing is remeshed