Armature node for Geometry Nodes
In 3.3, generating geometry from geometry nodes will convert all vertex groups to attributes, meaning merely touching a model with geometry nodes will make it unusable with armature. Including simple things like using an object/collection info node for automation.
It's time for a geometry nodes compatible Armature node.
2 Comments
Rigging and constraints are such a big area that they deserve more elaborate proposal and probably its own node editor. Trying to solve this area by adding one node to existing system can lead to half-assed outcome and technical debt.
How to use it. Now the whole problem is in the design of this.