Support compress textures
As I was told it doesn’t matter what weight your texture has it will be heavy at the end. So you should add support of compressed textures. Because even if my 4k texture is 500kb it will be decompressed up to 40mb when I put it in blender and will not allow me to gpu render my scene with multiple 4k texture as the memory usage goes up to 19gigs.
1 Comment
There is no such format that can compress 40mb image to 500kb on fly.
Formats that are potential use are: DXT/BTC , ASTC - (and they are lossy)
Formats like JPG, PNG seems fast for you, but they are extremely slow compared to direct bitmap or GPU accelerated formats that. If You would use them directly your render time could be multiple times slower.