Array Modifier 2nd Target Object for Randomness
This proposal is to add a 2nd target object in the array modifier.
If a second target is selected, each Rot/Loc/Scale component would be compared between the 2 items and a pseudorandom lerp (based on something static like object ID) between the 2 would be selected for the new iteration.
Checkboxes for Loc, Rot & Scale would be also be added to choose if the effect of each component is cumulative or based off the original object (i.e. position could be cumulative, but scale could be variations of the original)
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