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  • Published 8 Jan 2019

Metaballs need more functionality

Metaball are great for forming base meshes for sculpting. They greatly save time. In a blender, unfortunately, it seems to me there are not some useful options that have made the metaballs even more convenient and useful. For example, I would like to see the subtraction option in metaball, a tool for drawing metaball based on bezier curves. All two options would add a lot of convenience to working with the metaballs as a basic mesh for sculpting.

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Development Status: Open

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fexcron
8 Jan 2019

8 Comments

ammusionist

Like this: Image

3
Josephbburg

I'm toying with writing a Python script that converts curves to strings of metaballs. There's MetaBall skinning on Blender market, but it doesn't take curve radius into account-- this is actually surprisingly difficult to do. Grease Pencil objects are actually easier to deal with in this regard.

Vyach

I would like to have few system of metaballs, that do not influence each other. And modifiers like arrays and may be distortion (bend) if it is possible.

ammusionist

* @ Vyacheslav * Right now, Metaball object influence is based on naming.

MyBall has the settings for MyBall.001, MyBall002 etc.

AnotherBall has the settings for AnotherBall.001 and AnotherBall.002

The two named sets of systems will not influence each other.

Vyach

* @ammusionist * yeah, found it already

fgosselin

I second this,

Metaball are very usefull and an amazing tool when it comes to organic prototyping. it is limitless how much stuff you can do with metaball. A little bit more settings would be useful.

I don`t want to quote Zbrush but. What they did with this is very good but Hoooooo it is not very userfriendly to get the hang of it.

Cheers

ammusionist

Metas are supposed to be able to handle negative influence. I have a couple of bug reports in flight over the way they handle their data.

fexcron Author

@ammusionist:
This is a hidden option rather than a convenient tool. I meant something more attached to the tools of sculpting. ps/ When I try to use this checkbox, Metaball does not respond to the Resolution parameter. And after a couple of movements, they no longer appear. From the second attempt it turned out