Bring Sculpt Mode's Tools (like face set and masking) to Paint Mode
Sculpt mode provides some tools to help you have better control on which part of mesh you'd like to work on. For example you have an simple mask tool, which works just like a sculpt brush. And you can expand/shrink the mask. And you have face sets, which is very powerful because you can generate them from seams or separate mesh parts.
Now we go back to Weight Paint (or another paint mode). You have Paint Mask, which does a similar job, but with different (IMO inferior) UI. And that's it.
It's the same logic: I want this part of mesh to be painted/sculpted, and other parts untouched. Why don't they just share the same set of tools?
2 Comments
we already have this feature for weight/texture/vertex painting, it just has to be turned on. it is the small icon next to the "view" button in 3d viewport.
And I'm 100% aware of this, as I've clearly stated in the original post.