Denoising when stopping render
A nice feature from other renderers (Corona, Vray, ...) that the denoiser is still working after stopping a render.
This allows to stop a render manually when you feel, that sampling is enough and still applying a denoiser etc.
The way it works in corona is one "escape" is stopping the render, while the second "escape" will stop the denoising process.
5 Comments
In the meantime, you can do it manually thanks to the Denoise node:
It also works from external files. At it's even better from raw TGA or EXR with denoising passes.
I forwarded this here: devtalk.blender.org/t/optmization-for-viewport-refresh-cycles-and-render-part-1-4/20245/4
This request is 2 years old now and still one of the most annoying things in Cycles.
Agree! This is super needed! and I would also like to be able to focus the rendering power in some areas while rendering as in Corona.
I agree with this a hundred percent, this is so needed.