Sculpt Mode: Update non-focused viewports mid-stroke
In Sculpt Mode: only focused viewport updates mid stroke. Other viewports update when the stroke is finished.
It would be good to have an option for all (or selected) viewports to update live during stroke to see change from different perspectives.
4 Comments
Update! In Blender 3.6.2, press spacebar to start animation playback, and start sculpting. Ctrl+Alt+Q to view in quad mode. All viewports update in real time.
Yes please! The closest solution I have found so far is to use stereoscopic 3D rendering, but you need red / blue 3D glasses. I want to use VR etc. Possibly even just cross my eyes using two viewports side by side.
blender.. everything that is wrong with it, is something Maya already just does.. and has just done for flipping years/decades... I bet code was written to solve it but some gate keeping retard just said oh this code bloat.. why would anyone want to see the changes they make in another view port during mid stroke while sculpting etc... too many spastics in charge of the blender direction... maybe because it saves people having to undo an redo all fking time..
are you well? everything ok?