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  • Published 28 Sep 2023

Tools for working with curves

Being able to redefine a curve after adding it to the viewport like:

Have the ability of set the number of vertex or control points Have the ability to distribute them evenly across ith's length and the option of a distribution that can be controlled with linear, logarithmic or exponential, The ability of using this command across multiple curves Have the ability of using loft, sweep, birail integrated on blender with multiple curves, instead of only two, in case of loft Have the ability to create a mesh and control de final mesh, if it's triangulated, or quads, the U and V resolution Have the ability to get the curves linked to the mesh, for editing purposes, I guess, as a former user of Maya, their set of tools for curves should be integrated on Blender. I think Blender as a professional software, cannot sustaine without a good set of tools for curves that allows total control of the curve, the link between curve and mesh and the final output.

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Development Status: Open

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jose_manuel5
28 Sep 2023

1 Comment

sebbosebbo267

a great gsoc project maybe...