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  • Published 10 Mar 2024

Shared Bevel shaders

I am often working on mesh that has two adjoining shaders that require bevel As it stands now, neither bevel shaders will bevel as neither has the angles. I think we need a shareable bevel so that you can adjust bevel from either shader for not only shape but which shader will the bevel have. In this example the client wants nice chiseled shiny bevel. Unfortunately the model can't support bevels, it was a cad import and point structure won't all it.

The other feature would be a way for shader to compensate for sub-d on camera facing edges. This would solve a very common problem we always face. (no pun intended)

circumference image2.png image.png edge.png

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Development Status: Open

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rony20
10 Mar 2024

2 Comments

nickberckley

I think it should have toggle for "Ignore Material Borders", and if you check it, it basically applies bevel shader to entire object, not just faces with current material

1
Lauloque

If i understand, you want the bevel node to be able to work on unconnected meshes?