Your UV map should always be visible while in other modes other than just edit mode
While I was discussing Blender 2.8 with a colleague of mine, he had a wish that the UV map would always be visible regardless of what mode you chose. I also think is a pretty good idea, so I wanted to share it here too. While I don't expect to be able to edit the UVs without Edit Mode, it would still be a nice quality of life change that is more in line with how you expect other 3D programs to work.
1 Comment
One of the pain now for me as new user in Blender. Hope it will be added soon with some another improvements in UV editing. Thank you for sharing!