Breakdowner should be added to dopesheet/graph editor
Breakdowner is useful to make inbetweens. And i've arrived at a case where it's convenient to do these inbetweens directly in the dopesheet. This would allow me to, for example while "show hidden" is enabled, make inbetweens for the entire character, without having to show all my bone layers and clutter my view.
It just feels lacking it isn't possible down there right now.
In the graph editor, we already actually have a "breakdown" function under blend. But it doesn't function the same way as the breakdowner. It throws an error message if you only have one keyframe selected. And if you have adjacent selected it will change those keyframes as well. That's not what you want when making inbetweens.
3 Comments
hey I made the breakdowner for the GE, it shouldn't throw an error message if you have only 1 key selected.
Can you explain a bit more how you would expect a breakdowner in the dope sheet. Like which objects does affect. Does it create the key like in the 3D view or does it only modify existing like in the GE.
Hello. When i use the break downer, having just one keyframe selected (might be multiple bones and their channels, but all under the same keyframe on the same frame)
I would expect the breakdowner to have it lerp between the previous and next keyframes for everything selected.
And it shouldn't affect the next or previous keyframes at all. Only the one selected
so you would select the actual key, the time cursor has no effect on this. When you have multiple keys selected, whats going to happen. You mentioned you don't like the fact that the breakdowner in the Graph Editor modifies all keys of the selection