Nested Particle Systems
It would allow a world of possibilities to have the freedom to nest particles without the very limited Particle Instance Modifier. I know it is possible with hairs rendered as paths up to the 2nd iteration: Base -> hairs as objects -> hairs as paths (Image below), but again, this is very limited. Please, just make real particle nesting possibile. It'd be so awesome.
UPDATE: It's finally possible with Geometry Nodes!!!
I've changed the old thumbnail with a pic of the first tree I could come up with using the new system.
3 Comments
Yes! This is finally possible with the new Geometry Nodes Modifier. You can now spread leaves from branches and branches with leaves from a trunk and iterate as many times as you wish. It's possible to orient single particles based on other objects and much more. I can't imagine what nodes devs will add and what will become possible in the future. Happy blending to every one!!! Thank you very much devs, you're the best!
I think it's sort of possible with the new collections. But anyways, I agree, I've been wanting this for a long time.
* @Josephbburg * Unfortunately no, this isn't possible. It'd be so cool to make dynamic trees with such a tool!