tangent brush (perpendicular)
we need to optimize the projection of the brush to avoid artifacts when the brush draws at an angle, the brush should draw perpendicular to the planes
we need to optimize the projection of the brush to avoid artifacts when the brush draws at an angle, the brush should draw perpendicular to the planes
5 Comments
YES YES YES. This is the one deficient thing that holds sculpting and texture painting behind most other software.
This is a pretty simple problem to solve.We need to implement camera projection and tangent projection that will be based on the average normal of the area under the brush.
I think brush should be sphere in general and have normalized circle to project textures.
we simply need a completely reworked texture paint mode, comparable to texture painter the one we have here is just a mask based system
@dodododorian: i think node system is good for making parametric textures, but as an artist, I was upset that the textures were stretched, the resolution changed, in the studio where I worked, they were very furious for the quality of the textures. I think it would be great to improve the quality of texturing in a 3D view