Non-Uniform Simple Child Hair Scatter
Basically, split the Radius value currently available to a Radius X, Y and Z value set, so the random scattering can be controlled a little more.
Currently we're presented with a single Radius value that instances child hairs around the parent hair. This works very well in most situations, however, when dealing with very thin emitters (eg; a feather), the uniform scatter can very quickly exceed the emitter edges. Interpolated mode can keep the children on the emitter, but causes other issues, since it naturally interpolates between groomed hairs. So, using the feather example again, if there's one of those V shaped splits groomed into the hairs, interpolated will interpolate across that.
The image shows how this could be implemented.
0 Comments