Better Ambient Occlusion in Cycles
Hey Blender devs,
Just wanted to give some feedback on the Ambient Occlusion node in Cycles. While it's good, I think it could use some expansion. Have you guys seen the Redshift (for Blender) Ambient Occlusion node? It's pretty awesome and has more options. Would be great to see Cycles take inspiration from it and add some similar functionalities.
Keep up the good work!
Cheers,
Imre
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