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  • Published 26 Nov 2022

I made a blender add-on that works so awesome I think it should be added to BLENDER

Everybody knows that if you're in Solid Mode with Texture enabled in the Shader Properties and you select the Image Texture node that's plugged into either a Principled BSDF Base Color input or a Diffuse BDSF Base Color input, that Blender will show your diffuse texture on your model in the viewport and it will look nice versus say if you have a normal bump or roughness map Image Texture node selected... that would make your model look like crud in the viewport....

I made an add-on that does this for every object in the scene and I think this kind of functionality should be implemented into Blender default... A link to the add-on ion GumRoad is below along with a free code so there anybody who reads this forum can test out what this would be like... because if that's the way the viewport in Solid Mode looks default when you click on Texture in Shader Properties, it would be such a rich visual experience for the user... and that's more motivating for an artist to have a more rich visual experience when you create...

Now when I bring my DAZ Studio character into Blender I just click the button on my add-on and it looks awesome....I'm excited to play with my Character and I know I have all the speed of Solid Mode and I could really get in there and knockout a project quick... Which is good for people like me that work on really big scenes...

And if you're like me ...you know when you're working on a big scene the scary feeling that you get when you accidentally clicked the Material Preview button on the toolbar and you don't remember if you saved your work ... You don't know if Blender's gonna crash and you're clicking the Z key on your keyboard to get back the Solid Mode quick but it's not responding.

Also as Material Preview isn't a perfect representation even though it's close... of Render Mode the jump to increasing your workflow speed by doing everything in the Solid Mode viewport...using my addon or... what I feel Blender should add default... isn't as much of a jump because in Material Preview you're still limited because you don't know what the final render will look like anyways.

Keeping in mind the harmonic correlation between what Solid Mode looks like and a quick render that you did to compare the two.... Isn't that hard and is exactly what we do every day when we're in Material Preview mode .

Use this free code without quotes:

"toapy-and-friends-free-codes"

to get it for free off my Gumroad page here:

toapyandfriends.gumroad.com/l/super-solid-mode

and test out what this would be like in Blender.

And here's a blenderartist.org link:

blenderartists.org/t/new-add-on-super-solid-mode/1418222

which is a forum to discuss and let me know of any ways the add-on could be improved...or to convince Blender to add the rich visual experience that this add-on creates default..🙂

0%

Development Status: Open

Upvote 0 Downvote 3
Toapy-n-Friends
26 Nov 2022

6 Comments

Lauloque

This is not the place to get your addon integrated into Blender.

You need to follow some specific guidelines, then follow a defined process to submit your addon.

Also, a bit of advice:
Silly names, uppercase abuse, overemphasizing every possible thing like it's a life changer, ... That sounds more like a joke or a very bad spam seller. I doubt that's how you want yourself and your work to be perceived as, if you seriously want to have your addon shipped with Blender.

3
Toapy-n-Friends Author

Yeah I'm even adding more updates but thanks for the advice I'm gonna make it better and I'm changing the name...

Toapy-n-Friends Author

hey sir... Thanks so much for your advice I'm going to implement it today because I think DIFFEOMORPHIC...the best add on to transfer Daz Studio Characters to Blender....MIGHT BE IMPLEMENTING MY CODE/Idea!! (😆) Let me know what you think it's at this link bitbucket.org/Diffeomorphic/import_daz/issues/1283/may-i-suggest-adding-the-functionality-of

edit...THEY DID!!!!

Lauloque

Don't take it harshly, but I am not interested into that.

I just pointed you the right direction to get an addon shipped into Blender, from there it's up to you.

modormoder

nope

Toapy-n-Friends Author

LIKE LIKE LIKE THIS POST!... Because IF Blender reads it that would be the MOST!!!