Linkable materials within Shader Graph
Hi guys,
How about a making it so you can link in materials that you have already created within the shader graph? I know you can copy and paste, and put into groups etc. But this would allow you to have linked instances of a material (for example a base master material that is used by many others in a mix?)
Appologies if this is already possible. I made a mockup below to illustrate what I mean:
2 Comments
You can use node groups for the same purpose, you know
Cool... blender.community/c/rightclickselect/3Vfbbc/