Improvement of Baking Process in Geometry Nodes
Currently the Bake process is influenced by the whole node tree regardless of what it is actually baked, for example in the following node tree, I am only baking a curve line which contains 2 points, but it will take Cube into account and thus the baking process becomes extremely slow.
A workaround is to not output anything and hit bake using Bake Node.
Or only output what's needed for the bake (in case you use a generic bake button for simulation zone).
This workaround is slowing workflow a lot. More giant and heavy node tree, more requirement of baking, and then it's also harder to managing this output and bake for efficiency in a giant node tree.
Hopefully this can be resolved.
1 Comment
I add to this that the bake node button should have an input so it can be exposed in the UI without seeing the node setup. This would improve a lot more the UX for the user because when you have a very node tree it is very diffucult to find the bake button. Also it would allow to bake different part of the node tree at discretion.