zoom and pan gizmos in shader editor
There is any way to add the zoom and pan gizmos in shader editor just like in the 3d viewport and the image editor? I find them very useful.
There is any way to add the zoom and pan gizmos in shader editor just like in the 3d viewport and the image editor? I find them very useful.
5 Comments
extremely useful and needed!!
I won't ever use them, but I'm voting this up for the sake of UI consistency.
* @Josephbburg * when working with a touchpad these gizmos come in extremly handy.
* @johannes.mayrhofer * Yeah, I'm all for them being there, they really make it easy for people to pick Blender up and they're good for accessibility. A lot of people were thrilled with the new tools system because it means their arthritic hands could rest from the constant pain of using hot-keys. It's a great feature for people with disabilities in their hands, and it doesn't hurt keyboard-bashers like myself (I even get some use out of it occasionally when the tools are better than the hotkey version, like with Shear).
* @Josephbburg * yep, so long as (like the 3d viewport) we have an option to turn it off :)