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  • Published 24 May 2021

Better Text Tools for Motion Design

I would love to see the power of the Animations Nodes Text Object tools combined with the ease-of-use and native implementation of Geometry Nodes. A robust non-destructive node-based and native way to do character-by-character animations that lets you use keyframes on all attributes. Could this be part of a future Geometry Nodes implementation? It would be amazing if it could output text as either text objects, meshes or curves.

(Image credit: Hesam Sanei)

2021-05-24 15_07_14-Hope by Hesam Sanei on Dribbble.jpg

96.2%

Development Status: Open

Upvote 25 Downvote 1
fsprinkle
24 May 2021

4 Comments

pablovazquez

Great idea. Terrible proposal :D

  • How would it work?
  • Modifiers on Text?
  • Modifiers on Collections?
  • Is this a new editor? How would you call it?
  • What would be the minimum required for a first milestone?

The more clear the idea is, the more likely to spark discussion in the community and reach developers. The less questions left before starting a project, the better.

4
zeauron

* @Pablo Vazquez * Currently, work is done to make geometry nodes supporting curves. If that does not change Geometry Nodes name, that does not change GN modifier name or implies support of modifier by curves objects. So, support of Text nodes by geometry nodes should not be more complicated. No need for a new editor, new name, new modifier.

We would need ability to modify/animate body of text, font, spacing and geometry (extrusion/bevel). Basically, what is requested, here is : the ability to give a unique value to each character of a title.

  • We could imagine that an animated attribute modifying position of characters could give a unique trajectory to each character of a text.
  • A force field fall off effect could give a unique extrusion to each character.
  • Capitals could have a unique bevel profile
  • ...
1
thinsoldier

I think they hired the person behind animation nodes to do geometry nodes. I don't expect all features of animation nodes to become native code in blender. If there are some important performance issues I can see them adding features to the native API that allow addons to do some things with better performance but not necessarily adding that feature natively to the blender user interface.

pablovazquez

Yes, the main developer behind Geometry Nodes is the creator of Animation Nodes.