Multi-Layer Texture Node with Composite Modes
Having Multi Layer inputs for images, colors and textures with alpha channels can condense the amount of nodes you will have to create. and make it much easier to create layer stacked textures.
Start with a base layer. then add up to 4 more layers. This will be a much more efficient way to view and use multiple textures. Its simple and just makes sense. The Mix color node can be really frustrating to use. This would replace it
2 Comments
How exactly is this different than a mix node? It does the exact same thing
I think for this to make sense, it would have to have a dynamic number of layers, similar to how the Capture Attribute node works, rather than a fixed preset number.