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  • Published 28 Dec 2018

3D view sync/lock

I wrote about this a few weeks ago and someone suggested that I made a video to explain my idea. One way to put it is that it works like a car mirror, where the angle of rotation from the mirrors is locked to the car axis. You don't need to rotate the mirrors, because when you "rotate" the car the mirrors follow the angle (but not the same direction) respectively. Another way is to view both sides of a VR headset in a 2D monitor.

In the video I tried to emulate the "follow the orbit" and the "fit to selection" examples. Other options to include are "follow zoom" and "follow pan", with option to lock or exclude axis.

I believe this could save a lot of time when checking for proportions, object placement in big environments, UV texturing, and maybe much more.

drive.google.com/open (I made this video rotating each view and then synchronizing with external video editor)

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Development Status: Open

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raphaelcatossi
28 Dec 2018

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