Geo nodes Hair dynamics
Geo nodes can now generate amazing looking hair but they are still unable to be animated through simulation. The only way to simulate hair right now is with the dated legacy particle system.
Blender desperately needs a way to simulate geo node hair so we can do more than still renders with hair
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This is in development currently: there is currently a PR , a design task , and even a BCON presentation about it.
As a side note, you can create a hair simulation using simulation nodes right now ( reference ), but it takes a lot of work.